You may recall that I did a sequel blogpost to my Top 10 Favorite NES Games List. So, to keep in that tradition, we are going to be having a look at another horde of classic SNES titles, the next series of SNES games that I feel deserve some spotlight. As I said before, the Super Nintendo Entertaiment System is my favorite gaming console of all, the reason is because it was the console I grew up and the one I have the most fond memories of playing in my youth. My cousins had a Super Nintendo, my uncle had a Super Nintendo, and I now have a Super Nintendo to call my own, because it is one of the greatest elements from my childhood and no other gaming system can compete with it, not even the mighty Nintendo Entertainment System or the SNES' mortal nemesis, the Sega Genesis.
GENESIS! I WANT IT!
So let's fire up the grill, shall we? Chewy, fasten your seatbelt, we're making the jump to lightspeed. This is the Next Best SNES Games ever grace the face of the Earth.
Super Adventure Island
Hudson Soft has brought Adventure Island to the SNES in a different, yet bitterswett manner. Super Adventure Island is one of the most whimsical titles ever to be shoved into the SNES' dusty slot, and it was one of the many games I got a glimpse of as a wee little lad. I remember seeing Master Higgins fly at the tv screen, and I was quite scared of the game ever since, fearing that I would have to see that terrifying sight once more. However, many, many, many moons later, when I developed into a hard core gaming guru, I found this game, gave it a go, and it is to this day one of my all time favorites. Sure it's nothing groundbreaking like Donkey Kong Country, but it had edge, edge like no other video game before. With that clunky, up beat Hudson Soft music playing in the background and enemies flying at you at 65 miles per hour, this game had a lot of tension, and as all this tension was going on, you had to make sure Master Higgins was getting his essential dosage of fruits and vegetables, because if he doesn't get his good, wholesome food, he kicks the bucket. How BLOODY unfortunate. Next thing you're going to tell me is that Pit turns into a giant eggplant with legs! But Super Adventure Island is a classic in it's own right, and helped the famous Adventure Island series progress into the 16-bit world, which was quite the craze in video gaming back in those days. While the game reached extremely difficult proportions, it was also a lot of fun at times, and you couldn't help but go back and play certain levels over and over and over again, getting better and better and better every time you played them. The challenge was reasonable, the characters are quite memorable in my eyes, and the enemies are just so darn funny! As a matter of fact, all the enemies in the Adventure Island games are quite hilarious! Pink snails, blue octopi, you might even encounter a couple anthropomorphic pigs every now and then. It's a lot better than the average koopa troopas and octorocs isn't it? Anywho, Super Adventure Island is a game I hold at such high levels, and I enjoy it's unique setup and gameplay everytime I plug it into the gray box, for it has an appeal like no other game I took part in. It's, oh, how do I put it, super mega awesome wow! That just about sums it up, right?
Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Country will always remain my all time favorite game for the Super Nintendo Entertainment System, for it's graphics and gameplay were unlike any other game in history. But Donkey Kong Country 2: Diddy's Kong Quest can go to the grave as an almost perfect sequel, a sequel that doesn't completely desecrate the grounds set before it. The game differs greatly from it's predecessor, kinda like how Super Mario Bros. 2 differed greatly from it's predecessor, featuring new gameplay enemies, and entirely new theme and setup, and new playable characters that could appeal to many boys and girls who were interested at the game at the time of it's release. The acclaimed Diddy Kong returns, this time with his girlfriend, Dixie Kong, as the two embark on a perillous journey to rescue Diddy's uncle, Donkey Kong, from the clutches of Kaptain K. Rool. The characters carry the classic attacks from the first game we are all familiar with, but they also have some new abilities. Diddy Kong can run a lot faster than he did in the first game, and Dixie Kong can glide in the air by using her ponytail. There are also a considerable amount of new Animal Buddies in this game as well, such as Glimmer the Anglerfish, Rattly the Rattlesnake, Clapper the Seal, and my personal favorite, Squitter the Spider. Rambi the Rhino also makes a triumphant return from the previous game, along with Enguarde the Swordfish and Squaks the Parrot, carrying their trademark powers along with them. And using these guys couldn't be more fun. Using the animals' abilities to get from beginning to end can really add to the challenge but also make things a heck of a lot easier, for you can take out enemies much quicker and get across dead ends faster and more efficiently. But it's without a doubt that Donkey Kong Country 2 is much better when you are playing with another person, for there are areas of the game where you wish you had a good buddy nearby to assist you, areas like treacherous pirate ships, gigantic bee hives, fierce volcanic pits, an life scarring roller coaster rides from HELL! I have many, many horrifying memories of playing through that roller coaster level as a child, and I think it's safe to say it's up there with the underwater level from the first Teenage Mutant Ninja Turtles video game (Oh Ninja Turtles, we'll get to them soon enough). But when all is set in stone, Donkey Kong Country 2: Diddy's Kong Quest is one of the very few sequels that actually lives up to the original, the sequel taking everything that made the first game good and refreshing it, spicing it up a bit, making it something new and different, but also fun and enjoyable.
Prince of Persia
Of all the different variations of Jordan Mechner's Prince of Persia, the SNES version, produced by Konami, has to be my favorite. A lot of people spit at the sight of this version, and to be honest, I don't really understand why. Maybe it's that this version has 20 levels when the original had 13 and that some of the boss battles require a significant amount of dodging, but in my humble opinion, this version of Prince of Persia enhanced the original by a milestone. The graphics were quite eye popping for a SNES game at that time, and even though they were 16-bit, they still captured the very essence, nature, and balance of the graphics from the original game, adding in a couple new and improved features every now and then to make this version of Persia the blacksheep of all the remakes. As I said earlier, this version of Persia took the original and ultrafied several times over. The game has the original 13 levels we all know and love with 7 new levels for the future prince to surpass in a matter of minutes, but do not worry your little behinds off, even though this version of Persia has 20 levels, it does not mean that you are limited to an hour to rescue the princess from her captivity. The people at Konami were nice enough to add an extra hour to the time slot of this game, meaning that you have exactly 120 minutes to escape deleterious dungeons, fight vicious skeleton warriors, take a twirl with the Vishnu God, dodge your way across boiling hot lava rivers and take on the Vizier Jaffar himself, now equipped with magical spells and a sword that spells trouble. Gee, this version of Jaffar makes Jaffar from Aladdin look like the Reluctant Dragon. But the thing that makes this version of Persia stick out the most is the incredible music. Konami has a reputation for making games with head banging music, but this has got to be one of the best. From the opening title screen to the closing credits, the music for this game is fitting for each level you play through, pumping you up to take on any enemy that stands in your way, for you can use your mighty sword to turn any of Jaffar's men into shish kabob. Jake Gyllenhaal can take lessons from the original Prince of Persia, for he surely knows how to work with a blade! Anyway, the SNES version of Prince of Persia is simply the best, the graphics are crisp, the music is phenomenal and the game still carries the embodiment of the original, making this one of the very few video game remakes that actually works!
Super Star Wars
Before there was Knights of the Old Republic, there was Super Star Wars. Before there was The Force Unleashed, there was Super Star Wars. Before there was Super Bombad Racing, there was Super Star Wars. And a very special game Super Star Wars is. It was perhaps one of the very first movie based video games to actually get it right, differentiating from the film greatly, but still capturing what made the film great, giving us all the elements, plot points and scenary that we love from the film as well as adding a couple twists. You can play as three characters in this game, the innocent farmboy, Luke Skywalker, the cocky smuggler, Han Solo and everybody's favorite furball from Kashyyyk, Chewbacca. Each characters' abilities differ greatly from each other, Han's shooting ability with the blaster pistol more effective and efficient than Luke's shooting ability with a blaster pistol, although Luke is much better at jumping and Chewy is a lot faster when dodging platforms and elevators. There are also a considerable amount of power ups and weapons you can retrieve throughout the game that can make things a heck of a lot easier, Luke even able to activate his daddy's classic blue lightsaber when the time is right, sending Stormtroopers to their doom. But hands down the best levels out of this game are the flight simulator like levels towards the end of the game. In these levels, you take control of an X-wing as you attempt to knock out the Death Star, blasting TIE Fighters to pieces and fighting off laser torrents along the way. In the game's final level, you find yourself traveling down the Death Star's trench, going up against the Dark Lord of the Sith himself, Darth Vader.After defeating Vader, Obi-Wan Kenobi will tell you to "use the force" just like he did in the movie, and Luke will fire the ion torpedos that ultimately wipe out the Death Star. The ending ceremony of Yavin 4 is even at the end of the game, making this a truly authentic game that follows in the movie's footsteps smoothly. And the game was such a huge success that it spawned two sequels, Super Empire Strikes Back and Super Return of the Jedi. Super Empire Strikes Back is a considerably hard game, and I think everyone is with me when I say that it's the hardest of the Super Star Wars, particularly in the Cloud City stages that require to take out enemy troops and cloud cars in your path. But it's still a very good game and a worthy successor to the flawless Super Star Wars game, which ranks as one of the greatest Star Wars games ever made. Super Return of the Jedi is also very good as well, for you get to play as Princess Leia and even Wicket the Ewok, but not even that game can be considered as good as the first. Super Star Wars is a sight to behold, a great movie based game with intriguing graphics, sound, and challenge that motivates you to keep on playing. It very well might be my favorite Star Wars game of all time, maybe I'll be proven wrong when the long awaited Star Wars: The Old Republic hits store shelves in a few weeks. That surely looks like a masterpiece. My only wonder is how the Star Wars prequels would have turned out if they were made into Super Star Wars games. Jar Jar Binks as a playable character, anyone?
Teenage Mutant Ninja Turtles: Turtles in Time
It is no surprise that I am a huge fan of Teenage Mutant Ninja Turtles, and when it comes to the green teens, there are a slew of games that deserve some recognition. But the Ninja Turtles game that sticks out the most to me, sticks out even greater than Teenage Mutant Ninja Turtles 2: The Arcade Game is Teenage Mutant Ninja Turtles: Turtles in Time. Based upon the acclaimed arcade game of the same name, Turtles in Time showed how flawlessly an arcade game could be transferred over to a home console, delivering that same appeal and gameplay that was so very identical to the arcade version, it was like you were playing the arcade game right in the comfort of your own home. Now, don't get over excited, don't loose your head, the game does have many significant differences from the arcade version, particularly in some of the level designs and the gameplay, and some of the iconic animations from the arcade game are not present in the SNES version, replaced by a Mode 7 level called "Neon Night Riders". That doesn't mean the SNES version is inferior to the arcade version, for it is a very good game and would allow those who couldn't go to the arcade to experience the game, even without some of the arcade game's prominent features. As you would expect in a Ninja Turtles game, you get to play as the four principal turtles, Leonardo, Raphael, Michaelangelo, and Donatello, each using their signature weapon and carrying the ability to launch a "super duper" attack every once and a while. They are also put up against classic TMNT foes such as Bebop and Rocksteady, the Rat King, Krang, even Tokka and Rahzar, straight from their appearance in Teenage Mutant Ninja Turtles 2: The Secret of the Ooze. The gameplay is what you would expect if you have played TMNT 2 and 3 for the NES, althought it is much more fluent and proportioned in my opinion. Now, you can pull off attacks a lot easier and take out enemies more swiftly, using your weapons in a variety of new ways. It's quite interesting what you can do with the attacks in this game, you can even throw a foot clan soldier right at the television screen. Sure that was in the arcade game too, but for those of us who haven't played the arcade game, it was pretty mindblowing to see that in a SNES game, for it showed how badass the turtles could be towards theire enemies. They were kick butt on the television show, and they are kick butt in this game, and even though there are times where I just wanna hurl all over my SNES, I still love to play this game to the very end, because even the final battle with old Shred Head can be a whole lot of fun, and that's the key word for this game, fun, for that's what the original TMNT is all about, right? COWABUNGA! PIZZA TIME!
Super Mario RPG: Legend of the Seven Stars
I'm not an RPG kind of guy. Whether it's Final Fantasy or Pokemon, I really am not big on them just simply because I wasn't raised on those type of games. I am much more of a side-scrolling adventure video gamer, and I'm not saying that there isn't any adventure in RPGs, I just prefer the adventure of classic side-scrolling games like Super Mario Bros or Castlevania. But if there is one RPG that I have grown quite fascinated with in recent years, it's Super Mario RPG: Legend of the Seven Stars, the first role playing game in the Mario series. Like most other RPGs, Super Mario RPG requires you to travel to certain areas, collect certain items, and battle different foes, all with a catch. They are all Mario themed, and very appropriate for a Mario Bros like atmosphere, showing that even though the game is an RPG, it can still be just as appealing as all the side-scrolling Mario classics that have come before it. It has the intensity quite common in a Mario game and requires you to take part in some somewhat jarring situations, however, if you are like Mario and his friends, you will always have a useful, yet hilarious way of getting out of it, gaining more power that can come in handy down the road ahead. The layout and overall design of this game is quite lovely. I love to look at the forests and the palaces of this game, for they surely have a lot of depth and dimension to them. It's almost like you are wearing 3-D glasses at times, and controlling Mario and his Mushroom Kingdom couldn't be any easier. You move them about just like you would any character in an RPG, and each one of them can unleash a certain attack or restore health with a certain object. You can find objects and useful material by looking just about everywhere, for just about every area of the game is bound to have something that can help you blow enemies to kingdom come. And believe it or not, the villain of the game is not Bowser, he is replaced by a new enemy, a cyborg named Smithy, who bids to do the casual bad guy routine of taking over the world. But do not fear, Bowser is not laid to waste in this game, for Bowser joins Mario in his quest to stop Smithy along with his previous hostage, Princess Peach, a tadpole named Mallow and a puppet named Geno. But wait, where's Luigi? Why is he always getting tossed aside like a year old rump roast? Other than Luigi's absence, Super Mario RPG: Legend of the Seven Stars is as good as gold, and one of the RPGs I would love to play when I'm in that "RPGish" kind of mood. Samus Aran and Link also make cameo appearances in this game, and when Samus Aran and Link are in games, they are guranteed to be good.
Top Gear
This is one of the first games ever to hit the SNES, and a fine racing game it is. With controls and graphics similar to Mario Kart, and music that blows the ears right off your head, this game really rings of the 90s, rings of my early childhood, rings of the golden days of when I would play this game at my uncle's house early in my youth. You see, I didn't have a SNES back in the day, the only time I would get the chance to play it was when I would go to visit my cousins or my uncle, for they had a SNES for many years beforehand, and played the games until their fingers bled. One of the games I played for the SNES when I would come to visit was this game, Top Gear, a title quite suitable for this racing game masterpiece, based upon many of the acclaimed racing games that have come beforehand like the Lotus series, produced by Barry Leitch for the Commodore Amiga. As a matter of fact, a majority of the game's soundtrack consists of remixed tunes from the Lotus series, the title theme for Top Gear the ending theme for Lotus Turbo Challenge 2, although the tune sounds much better on the SNES in my opinion. The game is what you would expect from a racing game at the time, giving us easy grab and go controls that are easy to comprehend and methods that can make each race easier each time you play it. The game also has a bit of a catch, for like the Lotus series before it, it requires you to stop for gas in order to continue racing, for when you are out of gas, you are unable to continue with the race and you will most likely come in last place. That's quite creative actually, making it seem like a real race as opposed to a race with cars with an ultimated amount of gas. It adds to the challenge factor and really makes the game a whole lot worth wild, for you never know what might happen, You might be in first play and then all of a sudden, you run out of gas, and boo hoo, you come in last place. How crummy. Or, let's put it this way, let's say you haven't played this game before, and you play in one player mode. As the race starts, you look at the bottom screen, which is all the way up to sixth place. You think it's you, although in reality, you are the car at the top, and you haven't even started your car, so by the time you start the car, the race ends, and as you would expect, you come in last place, no surprise. It's quite hilarious if you think about it, but that all adds to the fun factor of Top Gear, for had it been just a average, generic racing game, it probably wouldn't have caught on the way it did. It did things no racing game had ever done before, and opened the gateway for many more Top Gear sequels to come in the future, sequels that would follow the first game in vain, although they would sometimes bring new and exciting features to the table, making the games far different from one another and much more worth wild! Buckle up your seatbelts, for my Sidewinder is libel to go through the roof!
Mighty Morphin Power Rangers
Go Go Power Rangers! Dah nah nah nah nah!!!!! Oh, ah, sorry about that! I had to get that out of my system! The Mighty Morphin Power Rangers are such a huge part of my childhood, and hands down my favorite MMPR video game is....the Game Boy game. Yeh, I'll be quite honest and say that that game is my all time favorite, but if I was to pick a second favorite, a game that is dangerous close to being my favorite MMPR video game, it would obviosly have to be the Super Nintendo game, released around the same time as the Game Boy game in 1994, the year I was born! Oh like you care. Unlike the Sega Genesis Power Rangers game, this game had no Tommy Oliver, aka the Green Ranger, which was a bit of a bummer, but the SNES is a quadrillion times better just for the simple fact that it is a side scrolling beat'em up game, the Sega Genesis version was a fighting game, similar to Street Fighter. In my opinion, I think the Power Rangers work a lot better in a side scrolling atmosphere, each ranger starting off as their respective alter ego and turning into their respective rangers half way through the level. And when you are a Power Ranger, you are powerful as all heck. You can unleash special attacks that can wipe out several enemies at a time, and each ranger can fight with their respective power weapon, using the weapon in a unique and different manner, although Kimberly the Pink Ranger uses her bow in quite an inappropriate way. I mean, how many archers do you know that use their bow like a sword? But what made this one of the best Power Rangers games ever is that it tat THEY GOT THE POWER RANGERS THEME RIGHT. The Power Rangers theme in the Sega game sounded OKAY, but the SNES version of the theme sounded all most like the original, well, in a clunky 16-bit kind of way. The fact that you can choose what Power Ranger you wanna play in each level can really make the game challenging and easy all at the same time, for some Power Rangers work a lot better than others in certain levels, and it might be just me, but I think that some of the rangers' "super duper" attacks are more effective than other rangers' "super duper" attacks. For example, Jason the Red Ranger's "super duper" attack is somewhat of a firely flame attack, while Zach the Black Ranger's "super duper" attack is a bunch of boulders falling from the sky and crushing the enemies into pulp. But hey, all the "super duper" attacks work just fine when taking on vicious villains of destruction, and this game is packed to the brim with bloodthirsty villains who want to eat the Power Rangers for dinner. There's Bones, the villain that takes on three different forms throughout the boss fight, the Gnarly Gnome, a teleporting little son of a gun that drove me nuts the first time I encountered him, the Eye Guy, who I always thought looked more like Michelin Man's deformed twin brother with one eye, Genie, who is exactly what the name amplies, and the Dark Warrior, a green ninja like dude that has some pretty swift moves with a sword and a chain with blade. You also take on the the adversaries that are Mutitus and Cyclopsis, IN MEGAZORD MODE! HOW FREAKIN AWESOME IS THAT! If I was not able to play as the Dino Megazord in this game, this game probably wouldn't have been on this list. You know what, screw it, it still would have been on this list, for even without the mea cool megazord stages, Mighty Morphin Power Rangers for the SNES is a "morphinomenal" masterpiece with cool and unique playable characters, awesome side scrolling effects, and "super duper" attacks that turn Putty Patrollers into Muddy Patrollers! Get it? Okay, now I'm just being idiotic, let's just some this up before I start talking about Mighty Morphin Power Rangers: The Movie for the SNES. MMPR is an incredible game, awesome graphics, awesome music, and ending credits that make you wanna get up and dance! I'm serious, check this game out yourself to see what I mean!
X-Men: Mutant Apocalypse
You take Mega Man and Street Fighter, mix it in with a little X-Men, and you get X-Men: Mutant Apocalypse for the SNES. I lot of people consider this game "tricky dicky" and I am proud to say that I am one of those people. Why else would I consider this one of the hardest games ever made in my Hard Games: X-Men: Mutant Apocalypse review? Yeh, this is a game that can not be beaten in a single shot, and to be honest, I was tempted to blast this game to smitereens quite a few times, right before I decided to calm down and try again, eventually getting a whole lot better at the game and even getting past levels I couldn't get past the first time, levels like the Apocalypse boss stage and the Brood Cave stage. Is it just me, or do Broods have quite an appetite for mutant blood? X-Men: Mutant Apocalypse is based off one of the most popular X-Men stories in the comic books at the time, the Genosha saga, a story in which Apocalyspe captures mutants and imprisons them on the island of Genosha,Wolverine, Cyclops, Beast, Psylocke, and Gambit having to infiltrate Genosha order to rescue them. As I said before, the gameplay is very reminiscent of Mega Man and Street Fighter, Wolverine's wall crawling ability similar to Mega Man's and Psylocke's cosmic punch somewhat identical to Guile's SONIC BOOM! Even the graphics are similar to Mega Man and Street Fighter in their own right, Magneto's lunar base, Avalon, looking somewhat identical to Sigma's evil base in Mega Man X and the Danger simulation level with Juggernaut and Omega Red bares a striking resemblance to the many fights found in the Street Fighters game. And who doesn't look at Beast and see Blanka, for the two share similar attacks and can walk on the ceiling! How resourceful! And like many of the Marvel games I have previously examined, this game features that uncanny style in the characters, similar to the artwork of the legendary Jack Kirby and Jim Lee. The characters look exactly like they did in the comics of the time, and the posture of each avatar is just remarkable. It's almost like you are watching an action packed episode of the hit X-Men television series, which was at the top of it's popularity at the time of the game's release. But it's the controls that really make this game a real gem, and Marvel Superheroes: War of the Gems would follow in this game's footsteps when it was released 2 years later. Although you might find yourself flying off the edge at times, the controls are managable and you can do some pretty sweet moves with each player, my personal favorites being Wolverine in Gambit, for Wolverine can do some pretty snazzy things with his adamantium claws and Gambit uses his stick like his life depends on it. And that makes things much more easier than they already are. X-Men: Mutant Apocalypse is surely up there with Konami's X-Men video game, for it had such a similar style and game features far more advanced than the dreadful style and game features in LJN's X-Men games for the NES. Don't even give those games a try, you'll wanna punch the Stay Puft Marshmallow right in his sweet spot! You can however try out X-Men: Mutant Apocalypse, for even though the game is hard as a rock, it still is a lot of fun and would glorify the X-Men's popularity even more, making each playable character favorites to many, characters that would signify the X-Men era of the 90s.
And the next best SNES Classic is....
Street Fighter 2
MY FAVORITE FIGHTING GAME OF ALL TIME, and for many reasons. Street Fighter 2 was not only one of the most popular arcade games of all time, it was also one of the greatest video games ever to grace the Super Nintendo, and remains to this day one of the highest grossing games for the console, selling several million copies and captivating the minds of those who love a good game where men shout HADOUKEN and throw killer power balls of death! Street Fighter 2, the many versions of the game released for the SNES, had all our favorites, from Ryu to Ken to Chun-Li, there was a character for everybody to play as and a character that the player can relate to, a character that can become the player's all time favorite. My personal favorites are Blanka, Vega, and Balrog, for they have the most prominent moves in my opinion and can really take a good chunk off the enemy's health bar. Ryu and the others are okay too, Ryu and Ken's HADOUKEN coming in handy in the battles against enemies like Zangief and M. Bison himself, who does this weird cosmic head butt attack which I find quite annoying at times. And the pure beauty of Street Fighter 2 is that you can set the difficultly. Sure, you may not get such good ending credits if you play the game on the easy mode, but if you are in a light-hearted kind of mood, you might wanna turn down the difficultly quite a bit, and if you are in the mood for some hard-core street fighting, turn the difficulty to sky rocketing high and you are in for a real treat. Each version of Street Fighter 2 is quite similar to one another, although they have quite a list of significant differences, particularly in the cut scenes and ending credits, although it was Super Street Fighter 2: The New Challengers that really took things in a different direction, introducing an onslaught of new characters like Dee Jay, T. Hawk, Fei Long, and M. Bison's dreamgirl, Cammy. I also find the new characters' abilities far more advanced than the old characters' abilities in many ways, the new characters' attacks much more swift and managable, although you can still find yourself playing as the older characters quite a lot in The New Challengers, I know I do. Street Fighter 2 was a major improvement over the first Street Fighter game, and introduced a lot of things that would become common in later Street Fighter titles, such as the most recent Street Fighter 4. Capcom even sold the Street Fighter rights to big movie companies who made quite a few Street Fighter films, such as the animated Street Fighter 2 movie from 1994, Street Fighter: The Legend of Chun-Li starring Michael Clarke Duncan as Balrog, and the infamous Street Fighter movie starring John Claude Van Damme as Guile. I liked all of these films, even the film with Van Damme, although it's the Street Fighter games that remain superior. They have such a unique style and layout to them that really makes them different from other fighting games like the Mortal Combat series and Killer Instinct, although without a doubt, the best Street Fighter game of the bunch is Street Fighter 2. I thoroughly enjoy each version of the game, and even though some of the rereleases are just simple upgrades, they still have major appeal to them, and Street Fighter 2 remains one of the most famous games ever produced by Capcom, giving us cutting edge action and drama and story far beyond any game in the same genre. There is no game out there with a story like Street Fighter 2, it's surely something straight out of a great sci-fi/action thriller, and I really like it, I like it a lot.
All good things must come to an end, and this list has reached it's end. I hope you all enjoyed having a look at the Next Best SNES Classics, because it was surely a lot of fun analyzing and making this list, and do not fear, because I will be back to talk about even more video games in the not so distant future, so stick around, I don't know what I will talk about next or when I will get a chance to talk about it, all I can say is that it will be good, very good, super mega ultra good, for I just can't help but talk about some of my all time favorite pixelated electronic masterpieces. It's surely something I could talk about for hours and hours and hours without end, I love it that much.
Good day!
He played in the Super Nintendo a couple of times and I liked this game, so I have it for the Game Boy Advance. It's a great game. I like to play World Tour mode. It's like a game of 2-D karate fight.
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